'the archive'

This project explores the concept of ontological bleed in the context of research creation. It is for partial completion of a masters thesis at OCADU in the Digital Futures program.

game from above, player with computers

This fictional archive cataloges evidence of a supernatural phenomenon. It's physical artifacts are annotated within the database software by the previous researchers and archivists, and hint at their interpretations of the anomaly, and their fates.

We require volunteers to visit the archive and help us with our software migration. Shifts take between 20-40 minutes depending on your willingness to sacrifice for the project.

game from above, player with computers
3 people visiting the archive

Open visitation during open archive hours involves examining the artifacts and looking up extra information about them in the archive database system. You may also bring artifacts to add to the archive, or make artifacts while there. Artifact donations may be private and consist of digitizations only - you can take your artifacts home if you want. Open visitation can support multiple participants and much shorter visits.

'the archive' was originally developed as a reasearch-creation masters thesis project for Digital Futures at OCADU university, exploring how combined digital and tangible diegetic interfaces support the sensations of ontological metalepsis and bleed in players, and how these concepts can be further reflected through game mechanics and speculative fiction.