I make games. My main passion is writing, using new tools to tell new stories in ways that can’t be shown in any other way, and building innovative narrative systems in Unity and C#. I have experience working with Twine, Yarn Spinner, Articy Draft, and Dialogue System. I’ve worked as a narrative designer at Peculiar Path and KRAKlab, and a programmer at Shine Spark Entertainment.
Just for fun, I make game art and assets, both 2D and 3D. Because most of my personal games are narrative, I’ve also developed a passion for UI. I’ve been teaching and writing courses on introductory game design coding and theory since 2015, and at a university level since 2019.