I've worked as a narrative designer, writer and programmer in independent studios since 2020. Narrative design for me touches on a lot of areas: game design, writing, UI, and mechanics. I'm especially interested in narrative games that use novel and experimental mechanics for emergent storytelling, deduction, and puzzles.
I primarily work in Unity, often using Dialogue System for Unity and Yarn Spinner. I also have experience in Unreal, Twine, Inform 7, javascript. I have a generalist background so I have a lot of other skills to bring into the work - illustration, 2D animator, blender, UI, working with JSON and databases.
For more examples, you can also visit my personal work on itch.io
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Narrative Designer, writer, programmer, artist
scared creature | 2022 - 2025
scared creature is the micro studio I work as for my commercial games. Renters Market is the first title, currently in early access. It's been featured at the Opening Ceremonies of Toronto Games Week in 2025 & 2026, Superfest, and at various events in the Hand Eye Society Torontrons.
Art, photography, narrative and programming by g blekkenhorst
Original Score by Brooklynn Whidden
Background art by Mary Verhoeven
Narrative Designer and Programmer
Pushing Vertices | 2022 - 2024
Working with Unity, Dialogue System and
interactive UI to create a narrative roller
skating game. Programming character
controller for a smooth skating experience.
Writing branching dialogue for conversations
with colorful inhabitants of the
neighbourhood.
Programmer & deigetic UI
Shining Spark Entertainment | 2021 - 2023
Working with Unity, Dialogue System and
Adventure Creator and interactive UI to create
systems in an educationally-minded adventure
game.
Narrative and Level Designer
KRAKlab | 2021 - 2022
Narrative and Level design for VR experience
on childhood vulnerability - designed in Unity,
for presentation in Oculus Quest and Kinect.
Writer
Writing for an educational interactive narrative
about modern slavery in the fashion industry.
Narrative Designer
Narrative design for narrative and UI heavy
game. Systems implemented in Articy for
import in Unreal Engine.